Active in Redbourn

Redbourn Conkerthon 2021

Saturday 25th September from 2.00 p.m.

Join the Fun - Lifting Spirits

What is a Conkerthon?

The Redbourn Conkerthon is very simply a knock out game of conkers. We play by  the very strict rules of World Conkers with all conkers supplied on the day. This gets over the well known problem of people bringing their own conker which may have been ‘illegally’ hardened. It is open to all comers with prizes for each category.  

About Conkers

A conker is the fruit of the chestnut tree. Traditionally, a conker match is played with a conker drilled with a hole threaded with a lace about 12 inches long. Opponents take it in turns to hit each others conker until one of the conkers is smashed. The winner moves on to the next round. Although the first recorded game of conkers is believed to have taken place in the Isle of Wight in 1848, the World Conker Championships have been running in Northamptonshire since 1965.

Entry form

The entry fee is £4 per adult (over 16), £2 per child and £10 per family. The categories are:

Active in Redbourn Conkerthon 2019

Conkerthon Rules - WCC

  1. All conkers and laces are supplied by Active in Redbourn with a new conker for each round. Laces must not be tampered with in any way.
  2. The game will commence with a toss of a coin. The winner of the toss may elect to strike or receive.
  3. A distance of no less than 8 inches or 20cm of lace must be between knuckle and nut.
  4. In turn, each player takes 3 strikes at the opponent’s conker.
  5. Each attempted strike must be clearly aimed at the nut, with no deliberate misses.
  6. The game will be decided once one of the conkers is smashed. If any conker remains on the lace, it will be judged play-worthy or not, by the stewards.
  7. If both nuts smash at the same time then the match shall be replayed.
  8. Any nut being knocked from the lace but not smashing may be re-threaded and the game continued.
  9. A player causing a knotting of the laces (a snag) will be noted. 3 snags will lead to disqualification.
  10. If a game lasts for more than 5 minutes then the “5 minute rule” will be applied. Each player will take up to 9 further strikes at their opponent’s nut, alternating with 3 strikes each. If neither conker has been smashed at the end of the 9 strikes, then the player who strikes the nut the most times during this period will be judged the winner.